Game Title (Coming Soon)
One-page design document.
Game Identity / Mantra:
Speed running action platformer about a dog trying not to get caught by the dog catchers.
Fast. Tense. Action-filled.
This game uses a timer mechanic and obstacles to keep from being caught by the dog catcher. The dog gets left behind on a trip and has to find its way home while trying to outrun dog catchers and avoid obstacles that will slow it down. It can collect doggy treats to gain more time to avoid capture.
- Run off timer
- Time booster by collection
- Left (A | <~)
- Right (D | ~>)
- Jump (Space)
- Run into objects to collect
- Run into enemy to die
- Prisma & the Masquerade Menace (2.5/3D Platformer look) (https://store.steampowered.com/app/544470/Prisma__the_Masquerade_Menace/)
Uptempo Music, Small dog barking during collection, evil laugh when player die.
Development Roadmap / Launch Criteria:
Platform: WebGL Audience: 7 yr +/Female/Side-scroller platformer
|Milestone 1: Mechanics complete – 5/8/18Milestone 2: Boss fights complete – 5/9/18Milestone 3: Levels complete – 5/15/18||Milestone 4: Polish complete – 5/19/18—————————Launch Day: 5/19/18|